![]() ![]() This is usually what you want to do, unless your opponent is ahead of you in farms. When you get 4 4/2 farms, you can send infinite ZOMGs. Usually you want to wait a few seconds before getting another farm or upgrading to valuable bananas, just in case your opponent does decide to send a rush. This isn't ideal though, as you've just lost a lot of money from selling your farm. You may have to sell your farm if your opponent sends you FC MOABs or a BFB to get up a Super Monkey Fan Club. Try to get up the 4/2 farm ASAP, but be careful, as you usually get your 4/0 at around round 18-20, and this is where the MOABs and BFBs start coming out. Sell all 4 of your 2/0 farms, then upgrade your 3/0 farm to 4/0. Once you have 5 2/0 farms, try getting one of them to 3/0, then save up until you have $4500~. What I do is I get up 3 1/0 farms, then upgrade them all to 2/0, but you can also get up 2/0 farms straight away. 2 0/3 dart monkeys on round 4, 3 0/3 dart monkeys on round 6, 4-5 or a catapult on round 8, etc.Ī good amount of farms to have on round 13 is 3-4 2/0 farms. Try to get the minimum defense to survive both natural and sent bloons, eg. You usually want to start off with a 0/0 banana farm, then get your 0/0 dart monkey, then upgrade your banana farm to 1/0, but it's your choice. Banana Farms can make or break a player's skill. If this rush fails, you've almost certainly lost already. But when playing skilled and experienced players, this rush can fail. I see a lot of people selling all their farms on round 13 for a huge regrow rainbow rush. The difference is that most people don't know how to use this tower. Used by a lot of players, ranging from newbies to pros. This is usually where outside towers, such as bloonchippers come in to help, as they can help stall, or Monkey Aces with their powerful Ground Zero nuke, which does tons of damage to everything on the screen.īanana Farms. Late game, they fall off quite a bit, simply because the ZOMGs health is just too great for them to handle. Also, upgrading all your dart monkeys to 2/2 will also help during the SMFC, as this increases both their range and their pierce. This can take down up to ZOMGs, although you will probably have to use battle energy for ZOMGs without any outside help. It turns up to 10 dart monkeys (except for catapults and juggernauts) on the screen to super monkeys for 10 seconds. One of the best active abilities in the entire game. These are also great for ceramics, as 2 shots from a juggernaut will bring it down to rainbows, where usually a normal tower would take 10 shots instead. 4/0 juggernauts can take out up to 100 bloons with one shot, and these are what a lot of decent players use to defend Regrow Rainbows or Zebras on round 13. Mid game, this is where they come into play. Even then, these are still great early game towers and can defend a lot with just a few x/3 dart monkeys. In the early game, this is usually what you use to get farms. It has a power spike in the mid game, and falls off a bit late game. Can be used throughout the entire game, early, mid and late game. One of the BEST overall towers in the entire game.
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